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Jul 14 2010, 12:19 AM
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#1
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
dashboard v1.0 is currently live at http://dashboard.bastage.net
However, due to an ongoing issue with concurrent database queries failing due to transaction deadlocks, development of new features has been suspended pending the rewrite of the core engine. Signatures and statistics collection from MTA will continue working. However, the live stats page may randomly disconnect you with a server busy message. Please do not raise this is a bug; it's a known issue. Update 2010-07-17 02:15BST: The new logging engine is running and collecting statistics and live status from MTA succesfully. The system can now tolerate a downtime period of 30 seconds (whilst the logging engine restarts) in the event of a failure of configuration change, and no data will be lost during these 30 seconds. Addtionally, the new caching engine is up and running for data on the home page only. The home page of dashboard no longer communicates with a SQL database - it pulls data from an in memory cache instead. More updates and improvements will be made this weekend. Update 2010-07-19 01:16BST: The logging engine has been further streamlined to support the concurrent decoding and logging of messages from MTA. The process is now split into four parts; the transmission of the message from MTA to the dashboard web application via HTTP, the transmission from the web application into the processing engine via WCF, the decoding of the message by a collection of IMtaMessageParser objects and then the updating of relevant caches and database by a collection of IDataOperationHandler objects. It's all very long winded but effectively means we can send thousands of messages per minute into the engine and it'll process them in it's own time - there's no dependence on SQL Server, processing of messages won't affect the ability for dashboard to show data on the site, so everyone's a winner. Tomorrow evening will be the transition of more MtaMessages from the old system into the new engine, and improvements to the caching engine. Estimates are that we'll be able to handle around 10 million requests per hour on the new system. Update 2010-07-23 00:12BST: Migration of all the data collection functionality to the new pipeline has been completed. We're now processing all messages from MTA in a multi-threaded, asynchronous fashion meaning we tell MTA that message submission is completed once the message has entered the pipeline. We can then take as long as necessary to process the message and MTA is non the wiser. The caching engine is also running and stable - all new messages are summarised and stored in cache, and also commited to database. When the engine starts, it retrieves raw stats from the database and performs calculations on these to populate the cache. The result is that after approximately 30 seconds after the engine is running, any data that dashboard needs to access is stored in RAM. This means we don't have to worry about transaction locks on the database. More testing and implementation of some MTA "talkback" will take place this weekend. Update 2010-07-24 03:02BST: More late night coding! MTA now submits messages directly into the processing pipeline via WCF - it no longer needs to be able to talk to dashboard.bastage.net. The upshot of this is that the web interface now does *nothing* except show statistics to users; no processing, no relaying and no caching takes place in the UI layer any more. I also implemented multiple server support this evening to permit RvB to log statistics as and when the time is right. -------------------- ![]() |
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Jul 16 2010, 02:53 AM
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#2
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![]() Group: Registered Public Player Stats: Click Here Posts: 49 Joined: 8-July 10 From: united states Member No.: 1,977 Fav. GTA: GTA: San Andreas Country: ![]() |
dashboard v1.0 is currently live at http://dashboard.bastage.net However, due to an ongoing issue with concurrent database queries failing due to transaction deadlocks, development of new features has been suspended pending the rewrite of the core engine. Signatures and statistics collection from MTA will continue working. However, the live stats page may randomly disconnect you with a server busy message. Please do not raise this is a bug; it's a known issue. when do u think this issue will b fixed? -------------------- ![]() ![]() ![]() ![]() ![]() |
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Jul 16 2010, 05:30 AM
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#3
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![]() Shannon the Tough Sodium - gone again Group: VCES/SAES Member Posts: 993 Joined: 14-April 08 Member No.: 794 Fav. GTA: GTA: San Andreas Country: ![]() |
Probably just before he posts something about it here
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Jul 19 2010, 03:56 PM
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#4
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![]() Arse Group: VCES/SAES Member Unit: DE Special Ops Player Stats: Click Here Posts: 523 Joined: 18-April 08 From: not Germany Member No.: 801 Fav. GTA: GTA: Vice City Country: ![]() |
nice work daniel -------------------- <Willy> all aboard the fail boat. ..:: ::..![]() ![]() |
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Jul 22 2010, 11:22 PM
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#5
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
Further update added.
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Jul 23 2010, 02:23 PM
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#6
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![]() wums :O Group: VCES/SAES Member Player Stats: Click Here Posts: 1,052 Joined: 28-March 05 From: Bournemouth, Dorset Member No.: 366 Fav. GTA: GTA: Vice City Country: ![]() |
heh "pipeline"
If livestats keeps being as sexy as it is, i may just have to lay 10" of my own "pipeline" somwhere -------------------- |
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Jul 24 2010, 02:10 AM
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#7
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
Another happy happy fun time update!
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Jul 26 2010, 04:06 AM
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#8
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Group: Registered Public Player Stats: Click Here Posts: 8 Joined: 23-July 10 Member No.: 2,044 Fav. GTA: GTA: San Andreas Country: ![]() |
I cant log in to Dashboard.Why wont it let me log in?
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Jul 26 2010, 09:44 AM
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#9
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
Go back to the top of the thread, read it, then answer your own question.
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Aug 10 2010, 01:44 AM
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#10
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![]() Exotic-Car Gang Leader Group: Registered Public Player Stats: Click Here Posts: 716 Joined: 9-April 10 From: Portugal Member No.: 1,662 Fav. GTA: GTA: San Andreas Country: ![]() |
/me wonder's how it's it going the repair and when wil dashboard be up again.
-------------------- ![]() ![]() ![]() [exo-c]wANTy |
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Aug 11 2010, 06:33 PM
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#11
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
Not sure Wanty, we've got a lot of behind the scenes working going on at the moment. It'll be worth the wait though.
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Aug 12 2010, 05:04 PM
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#12
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![]() Exotic-Car Gang Leader Group: Registered Public Player Stats: Click Here Posts: 716 Joined: 9-April 10 From: Portugal Member No.: 1,662 Fav. GTA: GTA: San Andreas Country: ![]() |
Not sure Wanty, we've got a lot of behind the scenes working going on at the moment. It'll be worth the wait though. Nice, like to hear that. Keep up the good job. -------------------- ![]() ![]() ![]() [exo-c]wANTy |
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Aug 25 2010, 04:19 PM
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#13
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Group: Registered Public Player Stats: Click Here Posts: 36 Joined: 25-August 10 Member No.: 2,256 Fav. GTA: GTA: San Andreas Country: ![]() |
dashboard v1.0 is currently live at http://dashboard.bastage.net However, due to an ongoing issue with concurrent database queries failing due to transaction deadlocks, development of new features has been suspended pending the rewrite of the core engine. Signatures and statistics collection from MTA will continue working. However, the live stats page may randomly disconnect you with a server busy message. Please do not raise this is a bug; it's a known issue. Update 2010-07-17 02:15BST: The new logging engine is running and collecting statistics and live status from MTA succesfully. The system can now tolerate a downtime period of 30 seconds (whilst the logging engine restarts) in the event of a failure of configuration change, and no data will be lost during these 30 seconds. Addtionally, the new caching engine is up and running for data on the home page only. The home page of dashboard no longer communicates with a SQL database - it pulls data from an in memory cache instead. More updates and improvements will be made this weekend. Update 2010-07-19 01:16BST: The logging engine has been further streamlined to support the concurrent decoding and logging of messages from MTA. The process is now split into four parts; the transmission of the message from MTA to the dashboard web application via HTTP, the transmission from the web application into the processing engine via WCF, the decoding of the message by a collection of IMtaMessageParser objects and then the updating of relevant caches and database by a collection of IDataOperationHandler objects. It's all very long winded but effectively means we can send thousands of messages per minute into the engine and it'll process them in it's own time - there's no dependence on SQL Server, processing of messages won't affect the ability for dashboard to show data on the site, so everyone's a winner. Tomorrow evening will be the transition of more MtaMessages from the old system into the new engine, and improvements to the caching engine. Estimates are that we'll be able to handle around 10 million requests per hour on the new system. Update 2010-07-23 00:12BST: Migration of all the data collection functionality to the new pipeline has been completed. We're now processing all messages from MTA in a multi-threaded, asynchronous fashion meaning we tell MTA that message submission is completed once the message has entered the pipeline. We can then take as long as necessary to process the message and MTA is non the wiser. The caching engine is also running and stable - all new messages are summarised and stored in cache, and also commited to database. When the engine starts, it retrieves raw stats from the database and performs calculations on these to populate the cache. The result is that after approximately 30 seconds after the engine is running, any data that dashboard needs to access is stored in RAM. This means we don't have to worry about transaction locks on the database. More testing and implementation of some MTA "talkback" will take place this weekend. Update 2010-07-24 03:02BST: More late night coding! MTA now submits messages directly into the processing pipeline via WCF - it no longer needs to be able to talk to dashboard.bastage.net. The upshot of this is that the web interface now does *nothing* except show statistics to users; no processing, no relaying and no caching takes place in the UI layer any more. I also implemented multiple server support this evening to permit RvB to log statistics as and when the time is right. Hey daniel when i will see my stats:money,picture,kills,deaths,arrests,arested......? -------------------- ![]() GLAYIS THE BEST POLICE AGENT AGENT GLAYIS |
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Aug 25 2010, 04:55 PM
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#14
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![]() Group: Registered Public Player Stats: Click Here Posts: 369 Joined: 30-January 10 From: Asocial west part of Braunschweig Member No.: 1,520 Fav. GTA: GTA: San Andreas Country: ![]() |
GLAYIS:
1. Don't post that 2 times! 2. Don't quote that whole first post! 3. Answer to your question: When Dashboard is online again. -------------------- |
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Aug 26 2010, 08:13 AM
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#15
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Group: HQ Staff Unit: DE Special Ops Player Stats: Click Here Posts: 725 Joined: 4-June 04 Member No.: 30 Fav. GTA: GTA: San Andreas Country: ![]() |
Hey daniel when i will see my stats:money,picture,kills,deaths,arrests,arested......? 3. Answer to your question: When Dashboard is online again. Not quite. If you've populated the "in-game username" field on your forum profile, click through to your player stats page (blue text next to each of your posts) and your signature image is there. Copy the address and stick it in your signature. -------------------- ![]() |
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Lo-Fi Version | Time is now: 9th September 2010 - 06:53 PM |